public class Level{
  Ball bola;
  int level=1,power;  
  
  Level(Ball bola){
    this.bola=bola;
    }
  
  void level(){
    if(level==1){
      bola.velX=5;
      iaVel=7;
      if(specialStage==true){
        bola.velX=5+2;
      }
    
    }
    if(level==2){
      bola.velX=6;
      iaVel=8;
      if(specialStage==true){
        bola.velX=6+2;
      }
      
    }
    
    if(level==3){
      bola.velX=7;
      iaVel=10;
      if(specialStage==true){
        bola.velX=7+2;  
      }
    }
    
    if(level==4){
      bola.velX=8;
      iaVel=13;
      if(specialStage==true){
        bola.velX=8+2;
      }
    }
    if(level==5){
      bola.velX=9;
      iaVel=15;
      if(specialStage==true){
        bola.velX=9+2;
      }
    }
    
    if(level==6){
       bola.velX=10;
       iaVel=16;
       if(specialStage==true){
        bola.velX=10+2;
        iaVel=20;
      }
    }  
  }

}
